Godot Tactics RPG – 18. Ability Effects

7thSage again. This lesson we’ll be fleshing out our ability system a bit more. Remove a few of those temporary functions and get to doing some damage. There will still be a bit more to implement in the next section along with the magic as well, but this will be a solid step along the way. I’ve taken the liberty of refactoring some of the code from the next lesson into this one to consolidate some of the changes. So there should be a little less refactoring in the next lesson, though there will still have to be some.

Continue reading