7thSage again. This time we’ll be working to extend our UI a bit. We’ll be creating a menu to choose which action to take and add a rough implementation of a turn system to cycle through characters. We’ll also add the ability to cancel actions, and create an object pool to store our menu items.
Continue readingAuthor: 7thSage
Godot Tactics RPG – 07. Conversations
7thSage again. Welcome back to part 7 of the Tactics tutorial. This time we’re continuing where we left off with the last lesson and building up our UI. This time we’re adding a system to display dialog.
Continue readingGodot Tactics RPG – 06. Anchored UI
7thSage again. Welcome back to part 6. This time we’ll be working on some scripts to make working with anchor points in code a bit simpler, and allow us to animate some things in our UI.
Godot Tactics RPG – 05. Pathfinding
It’s me 7thSage again. I’m back again for part 5. Pathfinding. I expect that this is probably the one a lot of you have been waiting for. Some of you may be expecting us to go down the road of A*(read as A Star), instead we’ll be using a simpler, and in this case faster, method. As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. During our search instead of saving multiple paths, we leave trails of breadcrumbs that we can follow back from any tile we later choose.
Godot Tactics RPG – 04. State Machine
Hi, 7thsage again. I’m back for part 4. State Machines. We got most of the setup done last lesson so this time around we can focus mostly on just the state machines.
Godot Tactics RPG – 03. Input & Camera
7thSage here again, welcome back to part 3 of the Godot Tactics tutorial. Sorry about the long delay. Life has been fairly hectic lately.
Godot Tactics RPG – 02. Board Generator
Hey, its me 7thSage again, welcome back to part 2 of the Godot Tactics series. This week we’ll be dipping our toes into the first bit of Gdscript for the project. We’ll create everything we need to build our tiles and generate a board or two.
Godot Tactics RPG – 01. Intro & Setup
It is my privilege to welcome my first contributor to the website, William Allen aka 7thSage!