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Jon Parham is of Bottle Rocket’s original iOS developers; he’s been here since 2010 and is the longest tenured engineer we have on staff today. As an iOS engineer he worked on apps like Spin Magazine, National Science Foundation – Science 360 and BET – 106 & Park. Most recently, he has been leading our game development team to bring gaming experiences into native iOS applications such as Baker Hughes Bit Genie and Mary Kay Pink Changing Lives. Jon is great at problem solving and identifying the root of a problem, and has an extremely keen eye for detail when it comes to graphics and animation.

Before changing careers, Jonathan worked as a 3D artist in film and television.  Highlights include Lighting and Special FX for Jimmy Neutron, both the movie and tv series, and Jurassic Fight Club.

Jonathan is a fan of Martial Arts and has been in and out of a variety of them since childhood.  He currently practices Brazilian Jiu-Jitsu, but has also practiced Tai Chi, Budo Taijutsu, and Taekwondo.

11 thoughts on “About

    1. Thanks, I am glad you enjoyed them! My multiplayer experience hasn’t progressed beyond the tic-tac-toe project, though I might do a bit more in the future with the CCG that is currently in progress. As it stands I am not familiar with the Lobby manager asset.

  1. Jon – your tutorial around the CCG has helped me immensely! I was wondering how you would go about loading a sprite with each card via JSON to change the art on each card, would this be the best way to add specific art for each card? And if so would care to share how you could go about it? Email is great if you have the time!

    Thanks so much for all you do!

  2. Just a quick note to say thanks for running such a great site. After hunting around for weeks, it’s 100% the best collection of C# and Unity tutorials I’ve come across for my needs. I’m currently crunching through your C# tutorials and look forward to working my way up to the D20 series. Thanks again, you’re a star. 🙂

  3. Hello Jon, I just like to drop by and let you know what I have used your notification center in my book – Chapter 38 (Page 468). It is a fantastic system and I try to introduce others to try it out.

    This is the link of the book:https://www.amazon.com/dp/B0D6VCJP4G/ref=sr_1_1?crid=1317PSHD7N2QK&dib=eyJ2IjoiMSJ9.apZcOKk7Lmk_sfcLfCTCVA.6ByFhmi_N-p4xFz-_xyZ8G2-iZ0XLBdpYkFV_jCsgLY&dib_tag=se&keywords=how+i+get+tricked+by+unity&qid=1718197891&s=digital-text&sprefix=how+i+get+tricked+by+unit%2Cdigital-text%2C271&sr=1-1

    Please there is no need to buy the book (as it literally gives me penny only). I am not a professional programmer like you. Just try to share how a beginner like me can create a game, although it is a long way to go.

    I adopt your object pooling idea with Queue too, although this time I create the codes myself (I am glad that I advance myself). I am trying to understand your container and aspect idea and try to put it into the second book. It is tough for me, though.

    Anyway, thank you very much for your sharing.

  4. Sorry, I forget to mention how I put it in the book. Here it is:

    Jon Parham (http://theliquidfire.com/about/) develops “Notification Center” which in my layman term is a centralized “action” system and it allows me to use the observer pattern in a much easier way. He has a lot of great projects in its website. Please feel free to check it out. He has a card game project too and the codes there are more advanced.

    Here are the codes for Notification Center. The scripts are downloaded from the author’s website.

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