Zork – Intro

I have recently needed to learn Swift at work, so I decided to come up with a new game project to help inspire me. Since I am not using Unity, I wanted something light on art and I decided to look at old text based adventure games, like Zork, and found that it actually held quite a few interesting challenges. Simultaneously I have been intrigued by an architecture pattern called Entity Component System (ECS) which I have really wanted to dabble with for awhile now. Although I am new to both Swift and the ECS pattern, I feel that the results are worth sharing!

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