It’s a bit funny to think about, but we’ve made it pretty far into our solo adventure project without actually creating the adventurer.
In the last lesson I created an Entry which mentions the possibility of jumping across a hole. In pathfinder, a “challenge” like this is determined with some sort of skill check. Of course we need to define what a Skill is first!
You’ve probably noticed I have left a few placeholder spots for entry “links” along the way. In this lesson we will implement one by adding a sort of item inventory.
We can create and display an Entry asset, but won’t be able to fully test our work without a a few more important steps.