Godot Tactics RPG – 13. Ability Range

7thSage again. Welcome back. This time we’ll be expanding upon pathfinding from earlier in the series and creating some different range options for our attacks. While some attacks might be a simple distance like our movement, other attacks might use a pattern such as a line or a cone. I did break from the original lessons on the specific formulas used in the different range options, but in the process I tried to add some additional functionality, and added a few new shapes. I hope you like them.

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