In this lesson we will look at making custom boards for our encounters that are data-driven and skinned in a Tilemap.
In this lesson we will examine how our dependencies can observe and invoke events.
Hey, its me 7thSage again, welcome back to part 2 of the Godot Tactics series. This week we’ll be dipping our toes into the first bit of Gdscript for the project. We’ll create everything we need to build our tiles and generate a board or two.
“A constant struggle, a ceaseless battle to bring success from inhospitable surroundings, is the price of all great achievements” – Orison Swett Marden