Ready, Action! No, I’m not making a movie, but we will use this lesson to add a menu where the player can choose from a list of actions for the hero to take during a combat encounter.
Hey readers, I am curious how you all feel about the future of Unity. Has their recent changes in pricing changed anything for you? I know that they have backtracked a bit, but I personally have lost trust in them and don’t feel that they have done enough to earn it back. Unity has been a great tool for me for many years, but I am curious if it is time to start looking at other options. What do you all think? Should I stay with Unity or try something else like Godot?
Also, I’m just curious how many of you have been following along with my most recent blog project and if so what your thoughts are. Feel free to leave comments below, I would love to hear from you.
In this lesson we will add some visual elements to help make our battle scene more fun to look at.
Our adventurers are arguably looking for trouble, and it is high time that they found it! In this lesson we will be laying the foundations so that the game can begin a combat encounter!
In this lesson we will be putting our adventurer’s skills to the test.