In this lesson we will be writing a component to manage user input. We will work with Unity’s Input Manager so that your game should work across a variety of input devices (keyboard, controller, etc). The component we write will be reusable so that any script requiring input can receive and act on these events.
Month: May 2015
Tactics RPG Board Generator
In this lesson we will focus on creating one of our pre-production tools. We will create a scene from which we can generate boards to fight on. Along the way we will create an editor script for enhancing the inspector which will allow us to both randomly generate and hand modify the end result. Finally we will use scriptable objects to persist our data.
Tactics RPG Project Setup
In this project we will create and configure a new project to hold our Tactics RPG game engine. We will add folders for organization, import some existing assets, and create a few more assets which we will begin implementing in future lessons.
Tactics RPG Series Intro
I’ve decided to start a new section of my blog where I create working game samples and then blog about them. I have been working on a Tactics RPG game for awhile now and you can see the results so far in this sample video:
or download the and try out the project yourself.