“It’s party time, it’s excellent!” – Wayne, Wayne’s World
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D20 RPG – Hero Party
“It’s party time, it’s excellent!” – Wayne, Wayne’s World
Continue reading
“Run Away! Run Away!” – King Arthur and His Knights, Monty Python and the Holy Grail.
Hi, 7thsage again. I’m back for part 4. State Machines. We got most of the setup done last lesson so this time around we can focus mostly on just the state machines.
“Rodents of Unusual Size? I don’t think they exist.” – Westley, The Princess Bride
There are plenty of ways to improve the combat in our project, but the first issue that sticks out to me is that attacks can happen from and to anywhere on the board. In this lesson we will begin to fix this issue by introducing size and reach mechanics.
7thSage here again, welcome back to part 3 of the Godot Tactics tutorial. Sorry about the long delay. Life has been fairly hectic lately.
During a project it is important to stop and reflect on what you’ve implemented and see if you like it or not. In some cases this will lead to “refactoring” – the restructuring of architecture to improve upon it.
“If you find a path with no obstacles, it probably doesn’t lead anywhere.” – Frank A. Clark
In this lesson we will look at making custom boards for our encounters that are data-driven and skinned in a Tilemap.
In this lesson we will examine how our dependencies can observe and invoke events.