In this lesson we will examine how our dependencies can observe and invoke events.
Projects
Godot Tactics RPG – 02. Board Generator
Hey, its me 7thSage again, welcome back to part 2 of the Godot Tactics series. This week we’ll be dipping our toes into the first bit of Gdscript for the project. We’ll create everything we need to build our tiles and generate a board or two.
D20 RPG – Positional Awareness
“A constant struggle, a ceaseless battle to bring success from inhospitable surroundings, is the price of all great achievements” – Orison Swett Marden
D20 RPG – Life and Death
“If you live each day as if it was your last, someday you’ll most certainly be right.” – Steve Jobs
Godot Tactics RPG – 01. Intro & Setup
It is my privilege to welcome my first contributor to the website, William Allen aka 7thSage!
D20 RPG – Damage
In the last lesson we implemented attack rolls and even saw a glimpse of damage rolls, though no damage has yet been applied. This aspect of the game, like nearly every aspect has rule after rule and exceptions to those rules. Let’s take a deeper dive into applying damage.
D20 RPG – Attack
“Attack him where he is unprepared, appear where you are not expected.” – Sun Tzu
D20 RPG – Combat Flow
In this lesson we will rough out the whole combat flow, including its sub flows, adding some new systems along the way.
D20 RPG – Spawning
I’d love to move right to making our attack action now… but I need something to attack first. I guess we’ll need to spawn a monster!
D20 RPG – Stride
It’s time to take our combat actions in stride.