Godot Tactics RPG – 15. Turn Order

7thSage again, welcome back to part 15 – Turn Order. Up until this point, units have taken turns one after another, with no consideration for speed or any variation. In a tactics game such as Final Fantasy Tactics, units get their turn based on their individual speed, which can also be affected by things such as slow and haste. In this lesson we’ll be creating a controller class that will be able to handle cases such as those.

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Godot Tactics RPG – 14. Ability Area of Effect

7thSage again. Welcome back. In the last lesson we set up the range that our attacks could hit. This time around we’re going to set the attack’s Area of Effect, or in other words, how many tiles the attack hits. Some attacks or abilities will only hit a single target, while others will spread across a large range. An archer may hit a single tile with his arrow, or a mage may cause a massive explosion hitting multiple tiles. The area that their attacks hit is our Area of Effect, while how far away their attacks reach is the Range.

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