Unity’s ECS architecture is nearing its official release, and I am getting more and more excited for it. After a brief introduction, we’ll spend some time digging in and experimenting. By the end you should have an elementary grasp of Entities, Components and Systems within this new architecture.
ECS
Core Data ECS
As a native iOS developer I have found a wide range of amazing tools and libraries that are freely available. Some of this is designed toward a specific end goal, but much of it is very flexible and could even be used for a variety of purposes including game development. With this in mind, I decided to explore what an Entity Component System (ECS) might look like when backed by Core Data. So far I am enjoying the results, and welcome you to try it for yourself.