“Attack him where he is unprepared, appear where you are not expected.” – Sun Tzu
C#
D20 RPG – Combat Flow
In this lesson we will rough out the whole combat flow, including its sub flows, adding some new systems along the way.
D20 RPG – Spawning
I’d love to move right to making our attack action now… but I need something to attack first. I guess we’ll need to spawn a monster!
D20 RPG – Stride
It’s time to take our combat actions in stride.
D20 RPG – Action Menu
Ready, Action! No, I’m not making a movie, but we will use this lesson to add a menu where the player can choose from a list of actions for the hero to take during a combat encounter.
D20 RPG – Combatants
In this lesson we will add some visual elements to help make our battle scene more fun to look at.
D20 RPG – Encounter
Our adventurers are arguably looking for trouble, and it is high time that they found it! In this lesson we will be laying the foundations so that the game can begin a combat encounter!
D20 RPG – Skill Check
In this lesson we will be putting our adventurer’s skills to the test.
D20 RPG – Hero
It’s a bit funny to think about, but we’ve made it pretty far into our solo adventure project without actually creating the adventurer.
D20 RPG – Skills
In the last lesson I created an Entry which mentions the possibility of jumping across a hole. In pathfinder, a “challenge” like this is determined with some sort of skill check. Of course we need to define what a Skill is first!