It doesn’t take long before even the most basic of programmers realize there is only so much that can be done in a single script. You really need to craft a system where different objects know about each other and disconnected scripts can talk to each other. The goal of Part 1 is to introduce several options which Unity has built in to the engine to facilitate these needs. Continue reading
Author: admin
Social Scripting
I’ve been asking around to gauge interest and reader capability levels. A good number of people want more beginner level material, but others want expert level training. I want to make everyone happy, haha, good luck on that right 🙂 Continue reading
Unity’s new GUI
I’ve been experimenting with the UI tools Unity just released in version 4.6. I am very happy so far, so for this post, I am going to use it to create the interface for our Text based RPG game. Continue reading
Random Encounters and Polymorphism
I was looking through Final Fantasy guides to get ideas for architecture. In particular I looked at a Final Fantasy 1 handbook by Ben Siron. I was intrigued by his simple presentation of the Enemy Domain Mapping system – showing what monsters appear in random encounters at each location of a map. Put simply, there were several “recipes”, each referred to by a single letter, and those letters were arrayed in a grid according to the layout of a map. It was a simple way to store a complex amount of information in an efficient way. Here is an example recipe: Continue reading
Welcome
Hello World! Sorry I know that’s a pretty lame programmer joke, but seriously, this is my first ever blog post, so hello. My plan at the moment is to write a series of posts that serve as mini tutorials on programming. We use Unity and C# at work so that is what I will focus on here as well. Initially I feel inspired to architect some sort of Final Fantasy style RPG, so all of the first posts will use that as a theme. Given a lack of time and resources, I suppose my initial efforts will be a sort of turn-based text game, not quite Zork, but along the same idea. With enough interest I may add graphics later.