“A constant struggle, a ceaseless battle to bring success from inhospitable surroundings, is the price of all great achievements” – Orison Swett Marden
“If you live each day as if it was your last, someday you’ll most certainly be right.” – Steve Jobs
It is my privilege to welcome my first contributor to the website, William Allen aka 7thSage!
In the last lesson we implemented attack rolls and even saw a glimpse of damage rolls, though no damage has yet been applied. This aspect of the game, like nearly every aspect has rule after rule and exceptions to those rules. Let’s take a deeper dive into applying damage.
“Attack him where he is unprepared, appear where you are not expected.” – Sun Tzu
In this lesson we will rough out the whole combat flow, including its sub flows, adding some new systems along the way.
I’d love to move right to making our attack action now… but I need something to attack first. I guess we’ll need to spawn a monster!
It’s time to take our combat actions in stride.
Ready, Action! No, I’m not making a movie, but we will use this lesson to add a menu where the player can choose from a list of actions for the hero to take during a combat encounter.
Hey readers, I am curious how you all feel about the future of Unity. Has their recent changes in pricing changed anything for you? I know that they have backtracked a bit, but I personally have lost trust in them and don’t feel that they have done enough to earn it back. Unity has been a great tool for me for many years, but I am curious if it is time to start looking at other options. What do you all think? Should I stay with Unity or try something else like Godot?
Also, I’m just curious how many of you have been following along with my most recent blog project and if so what your thoughts are. Feel free to leave comments below, I would love to hear from you.