“Blacksmithing might be an ancient profession, but you are its cutting edge…” – Alloysmith, Pathfinder
Godot Tactics RPG – 06. Anchored UI
7thSage again. Welcome back to part 6. This time we’ll be working on some scripts to make working with anchor points in code a bit simpler, and allow us to animate some things in our UI.
D20 RPG – Ancestries
“To forget one’s ancestors is to be a brook without a source, a tree without a root.” – Chinese Proverb
Godot Tactics RPG – 05. Pathfinding
It’s me 7thSage again. I’m back again for part 5. Pathfinding. I expect that this is probably the one a lot of you have been waiting for. Some of you may be expecting us to go down the road of A*(read as A Star), instead we’ll be using a simpler, and in this case faster, method. As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. During our search instead of saving multiple paths, we leave trails of breadcrumbs that we can follow back from any tile we later choose.
D20 RPG – Hero Party
“It’s party time, it’s excellent!” – Wayne, Wayne’s World
Continue reading
D20 RPG – Enemy Pathfinding
“Run Away! Run Away!” – King Arthur and His Knights, Monty Python and the Holy Grail.
Godot Tactics RPG – 04. State Machine
Hi, 7thsage again. I’m back for part 4. State Machines. We got most of the setup done last lesson so this time around we can focus mostly on just the state machines.
D20 RPG – Targeting
“Rodents of Unusual Size? I don’t think they exist.” – Westley, The Princess Bride
D20 RPG – Size, Space and Reach
There are plenty of ways to improve the combat in our project, but the first issue that sticks out to me is that attacks can happen from and to anywhere on the board. In this lesson we will begin to fix this issue by introducing size and reach mechanics.
Godot Tactics RPG – 03. Input & Camera
7thSage here again, welcome back to part 3 of the Godot Tactics tutorial. Sorry about the long delay. Life has been fairly hectic lately.