In the last post, I introduced the concept of Source Control and introduced several options available to you. In this post I want to focus on just one option and show some sample workflow of it’s use with Unity. We will create a new Unity project and configure it for versioning, initialize a local repository, make some commits, branches, and merges, as well as discuss some patterns of source control you should consider using. Continue reading
Month: April 2015
Intro to Source Control
Today I would like to talk about something which isn’t actually programming, but which every programmer should know – source control (also known as version or revision control). You will see this topic listed on most job listings as something you should be familiar with, but many hobbyists go far too long (sometimes waiting until getting hired into a big company) before realizing its many benefits. Source control can be extremely valuable even if you work solo on a project! Continue reading
Create an MMORPG in 30 Minutes!
It’s one of the goals of most aspiring Game creators – “How do I make an MMORPG?” Most of the time you hear answers like, “Try something easy first”. But not today. For the first time ever, I will reveal the secrets that let you create awesome MMORPG’s in Unity with almost no effort. Continue reading