Although most of my posts are tutorials, they are often random and unrelated bits of information. The content here is intended to be more permanent, thorough, and guided, as if you were in a class or reading a book.
Learn C# for Unity
- Introduction
- Your First Script
- Variables
- Methods
- Loops
- Generics
- Coroutines
- Classes
- Physics
- Saving Data
- Enums and Flags
- Structs
- Scriptable Objects
- Meshes
- Handling User Input