Zork – Interaction

Now that we can take items, it is time to enable more specific interaction with them. Some stuff you can read, others you can eat or drink. If the interaction includes a trigger, then it should be exectued. We will implement each of these interactions in this lesson, and then to finish it off we will add the ability for the player to persist their game state. Yep, they need to be able to save and load their games.

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Zork – Items & Inventory

It’s great to be able to explore our game world, but personally I don’t want to feel like a window shopper. There is “stuff” in this world and I want to interact with it. By the the end of this lesson we will be able to take things or put them back, drop them where we stand, or keep them around and brag about our growing inventory.

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Zork – Navigation

We have quite a bit of functionality in our game now, but its hard to show it off without being able to move. In this lesson we will finally allow you to explore the world by navigating from one room to another. Along the way we will also update our systems so you can see the descriptions of the rooms and the entities that you find there.

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