Tactics RPG User Input Controller

In this lesson we will be writing a component to manage user input. We will work with Unity’s Input Manager so that your game should work across a variety of input devices (keyboard, controller, etc). The component we write will be reusable so that any script requiring input can receive and act on these events.

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Tactics RPG Board Generator

In this lesson we will focus on creating one of our pre-production tools. We will create a scene from which we can generate boards to fight on. Along the way we will create an editor script for enhancing the inspector which will allow us to both randomly generate and hand modify the end result. Finally we will use scriptable objects to persist our data.

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