7thSage again. Welcome back to part 6. This time we’ll be working on some scripts to make working with anchor points in code a bit simpler, and allow us to animate some things in our UI.
Month: April 2024
D20 RPG – Ancestries
“To forget one’s ancestors is to be a brook without a source, a tree without a root.” – Chinese Proverb
Godot Tactics RPG – 05. Pathfinding
It’s me 7thSage again. I’m back again for part 5. Pathfinding. I expect that this is probably the one a lot of you have been waiting for. Some of you may be expecting us to go down the road of A*(read as A Star), instead we’ll be using a simpler, and in this case faster, method. As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. During our search instead of saving multiple paths, we leave trails of breadcrumbs that we can follow back from any tile we later choose.
D20 RPG – Hero Party
“It’s party time, it’s excellent!” – Wayne, Wayne’s World
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