Social Scripting Part 3

Welcome to the final post of Social Scripting. As a quick recap, Part 1 discussed several “Social” architectures offered by Unity, such as their Messaging system (both the legacy version and new version) and their new EventSystem. Part 2 discussed purely C# options including delegates and events.

The goal of this post is to create a custom Notification Center, which combines several features I like from across the board while adding a few new possibilities to boot. Continue reading