Tactics RPG Unit Factory

It’s well past time to add some enemies to the board, but by now we’ve made all sorts of modifications to the “Hero” prefab which haven’t been propogated to the “Monster” prefab. We could spend time manually setting up each new character to have the same kind of structure, but I really don’t want to. Instead, we will use this lesson to lay the groundwork on a more flexible system. We will be making a factory to create and configure new units for us, so that introducing new and unique characters in the future will be a much simpler process.

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