“Attack him where he is unprepared, appear where you are not expected.” – Sun Tzu
Author: admin
D20 RPG – Combat Flow
In this lesson we will rough out the whole combat flow, including its sub flows, adding some new systems along the way.
D20 RPG – Spawning
I’d love to move right to making our attack action now… but I need something to attack first. I guess we’ll need to spawn a monster!
D20 RPG – Stride
It’s time to take our combat actions in stride.
D20 RPG – Action Menu
Ready, Action! No, I’m not making a movie, but we will use this lesson to add a menu where the player can choose from a list of actions for the hero to take during a combat encounter.
The Future Of Unity
Hey readers, I am curious how you all feel about the future of Unity. Has their recent changes in pricing changed anything for you? I know that they have backtracked a bit, but I personally have lost trust in them and don’t feel that they have done enough to earn it back. Unity has been a great tool for me for many years, but I am curious if it is time to start looking at other options. What do you all think? Should I stay with Unity or try something else like Godot?
Also, I’m just curious how many of you have been following along with my most recent blog project and if so what your thoughts are. Feel free to leave comments below, I would love to hear from you.
D20 RPG – Combatants
In this lesson we will add some visual elements to help make our battle scene more fun to look at.
D20 RPG – Encounter
Our adventurers are arguably looking for trouble, and it is high time that they found it! In this lesson we will be laying the foundations so that the game can begin a combat encounter!
D20 RPG – Skill Check
In this lesson we will be putting our adventurer’s skills to the test.
D20 RPG – Hero
It’s a bit funny to think about, but we’ve made it pretty far into our solo adventure project without actually creating the adventurer.