“It’s party time, it’s excellent!” – Wayne, Wayne’s World
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D20 RPG – Enemy Pathfinding
“Run Away! Run Away!” – King Arthur and His Knights, Monty Python and the Holy Grail.
Godot Tactics RPG – 04. State Machine
Hi, 7thsage again. I’m back for part 4. State Machines. We got most of the setup done last lesson so this time around we can focus mostly on just the state machines.
D20 RPG – Targeting
“Rodents of Unusual Size? I don’t think they exist.” – Westley, The Princess Bride
D20 RPG – Size, Space and Reach
There are plenty of ways to improve the combat in our project, but the first issue that sticks out to me is that attacks can happen from and to anywhere on the board. In this lesson we will begin to fix this issue by introducing size and reach mechanics.
Godot Tactics RPG – 03. Input & Camera
7thSage here again, welcome back to part 3 of the Godot Tactics tutorial. Sorry about the long delay. Life has been fairly hectic lately.
D20 RPG – Refactoring (SetUp and TearDown)
During a project it is important to stop and reflect on what you’ve implemented and see if you like it or not. In some cases this will lead to “refactoring” – the restructuring of architecture to improve upon it.
D20 RPG – Pathfinding
“If you find a path with no obstacles, it probably doesn’t lead anywhere.” – Frank A. Clark
D20 RPG – Board
In this lesson we will look at making custom boards for our encounters that are data-driven and skinned in a Tilemap.
D20 RPG – Events
In this lesson we will examine how our dependencies can observe and invoke events.