“Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.” – Douglas MacArthur
d20
D20 RPG – Attack Training
“We have so much time and so little to do. Strike that, reverse it.” ― Roald Dahl
D20 RPG – Perception & Initiative
“I see what you did there.” – source unclear (see what I did there?)
D20 RPG – Saving Throws
I had planned for the next step in creating our hero party to be implementing the hero’s class. However, the class holds several bits of information around mechanics we still need to implement, so we will take a bit of a detour, starting with Saving Throws.
D20 RPG – Backgrounds
“Blacksmithing might be an ancient profession, but you are its cutting edge…” – Alloysmith, Pathfinder
D20 RPG – Ancestries
“To forget one’s ancestors is to be a brook without a source, a tree without a root.” – Chinese Proverb
D20 RPG – Hero Party
“It’s party time, it’s excellent!” – Wayne, Wayne’s World
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D20 RPG – Enemy Pathfinding
“Run Away! Run Away!” – King Arthur and His Knights, Monty Python and the Holy Grail.
D20 RPG – Targeting
“Rodents of Unusual Size? I don’t think they exist.” – Westley, The Princess Bride
D20 RPG – Size, Space and Reach
There are plenty of ways to improve the combat in our project, but the first issue that sticks out to me is that attacks can happen from and to anywhere on the board. In this lesson we will begin to fix this issue by introducing size and reach mechanics.