“A constant struggle, a ceaseless battle to bring success from inhospitable surroundings, is the price of all great achievements” – Orison Swett Marden
“If you live each day as if it was your last, someday you’ll most certainly be right.” – Steve Jobs
In the last lesson we implemented attack rolls and even saw a glimpse of damage rolls, though no damage has yet been applied. This aspect of the game, like nearly every aspect has rule after rule and exceptions to those rules. Let’s take a deeper dive into applying damage.
“Attack him where he is unprepared, appear where you are not expected.” – Sun Tzu
In this lesson we will rough out the whole combat flow, including its sub flows, adding some new systems along the way.
I’d love to move right to making our attack action now… but I need something to attack first. I guess we’ll need to spawn a monster!
It’s time to take our combat actions in stride.
Ready, Action! No, I’m not making a movie, but we will use this lesson to add a menu where the player can choose from a list of actions for the hero to take during a combat encounter.
In this lesson we will add some visual elements to help make our battle scene more fun to look at.
Our adventurers are arguably looking for trouble, and it is high time that they found it! In this lesson we will be laying the foundations so that the game can begin a combat encounter!